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View Article  Sony's new "Gaming 3.0" PS3 virtual community "Home"
...Sony Computer Entertainment' Phil Harrison officially opened the doors on "Home" for PS3. This unique avatar-based real-time virtual community will enter a large scale beta trial in April and the service itself (which will be found after a free download on the XMB) is scheduled to launch this fall.

...Game 1.0 was represented by the disconnected console and static game discs; Game 2.0 was brought to us by connected consoles (or PCs) that offered static content; but Game 3.0 takes connected consoles to a new level by leveraging online collaboration and user-generated content. Suddenly the content is dynamic and, as Sony says, Game 3.0 "puts the spotlight back on the consumer." Harrison explained that Sony was influenced by the ideas put forth by web 2.0 – sites such as MySpace and YouTube that are driven by user-generated content. Harrison also made clear that Sony is not trying to trademark Game 3.0; they simply want to get the developer and gaming communities thinking about a trend which Harrison believes "will power the next decade of growth in our industry." ...
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View Article  ThinkCycle: Open Collaborative Design
ThinkCycle is an academic, non-profit initiative engaged in supporting distributed collaboration towards design challenges among underserved communities and the environment. ThinkCycle seeks to create a culture of open-source design innovation, with ongoing collaboration among individuals, communities and organizations around the world.

How does one apply an Open Source approach to Hardware Products and Engineering Design? How can a global community of distributed domain experts and stakeholders collaborate towards evolving solutions to critical problem domains? –– That is the driving motivation behind the ThinkCycle Initiative. ...
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View Article  "Centered on the Edge: Mapping a Field of Collective Intelligence & Spiritual Wisdom"
"I [believe] that the group is the art form of the future. ... {E}very great culture has created forms of sacred art that were needed in order to transmit and ... discover by experience the truths which were necessary to absorb into one's life. ... In our present culture, as I see it, the main need is for a form that can enable human beings to share their perception and attention and, through that sharing, to become a conduit for the appearance of spiritual intelligence."   more »
View Article  Second Life: A 3D Digital Online World Imagined, Created, & Owned by its Residents
Second Life is a virtual world - a 3D online persistent space totally created and evolved by its users.   more »